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	<title>alex.moskalyuk &#187; Science</title>
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		<title>Predictably&#160;Irrational</title>
		<link>http://www.moskalyuk.com/blog/predictably-irrational/1642</link>
		<comments>http://www.moskalyuk.com/blog/predictably-irrational/1642#comments</comments>
		<pubDate>Mon, 30 Nov 2009 06:48:28 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/predictably-irrational/1642</guid>
		<description><![CDATA[Predictably Irrational by Dan Ariely is an exploration of human behavior which diverts from the logic. Consistently. For example, imagine yourself shopping for a brand new suit and, for whatever reason, a new pen, maybe to accompany your suit. You see the $15 pen, but then remember that you saw the same pen in a [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 5px 5px; display: inline" alt="006135323X" align="right" src="https://images-na.ssl-images-amazon.com/images/I/51a2taJvmXL._SL75_.jpg" /><a href="http://www.amazon.com/gp/product/0061854549?ie=UTF8&amp;tag=moskalyukcom-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0061854549">Predictably Irrational</a> by <strong>Dan Ariely </strong>is an exploration of human behavior which diverts from the logic. Consistently. For example, imagine yourself shopping for a brand new suit and, for whatever reason, a new pen, maybe to accompany your suit. You see the $15 pen, but then remember that you saw the same pen in a different store for $7. The store is not that far (15 minute drive) and you decide that it’s totally worth it to postpone the purchase of the pen and drive by another store to save $8. Then you take a look at the suit. It’s $1,000, but then somehow you recall that a similar one. Same story – the store is 15 minutes away, and it’s $992 there, $8 cheaper.</p>
<p>Most people when faced with these two options will definitely purchase the pen at another store, but will forego a 15-minute drive to purchase the $992 suit. Relatively the savings are different: it’s more than a 50% on the pen, and a tiny sub-percentage point discount on the suit. Nevertheless, in a nutshell in both cases you stand to save $8 by driving 15 minutes. As a rational human, once you decide that a 15-minute drive is worth $8 in savings, you should accept that as an absolute rule. Nevertheless humans behave consistently irrational when faced with such choice in psychological studies conducted by <a href="http://www.amazon.com/Dan-Ariely/e/B001J93B34/ref=ntt_dp_epwbk_0">Dan Arieli</a>.</p>
<p>So what are other examples of inconsistent behavior from Predictably Irrational?</p>
<ol>
<li>When faced with the following choices for magazine subscription: $59 for digital edition, $125 for print edition, and $125 for digital+print edition, 84% opted in for the third option. Well, why not, you get digital+print for the same price as print, practically a steal. However, when the middle option is removed, people overwhelmingly (68%) chose the digital subscription. Comparing a $59 digital subscription with $125 print+digital made people wonder whether they <strong>really</strong> need print subscription at all. Just having a middle option that will never be selected for obvious reasons boosted magazine’s top-of-the-line product. The magazine in question is Economist.
<ul>
<li>Relativity also leads to unexpected results. SEC told public companies that by 1993 they were obliged to disclose the top executives’ pay. Ideally, this would make companies more responsible to shareholders and even out the outrageous executive paychecks. In 1976 a CEO was paid 36 times the average worker pay. Net result? By 1993 the CEO pay was at 131 times average worker pay. Exposing the fat cats did not cause expected shareholder outrage, it encouraged other CEOs to demand higher pay, since now they had hard data telling them they were underpaid. </li>
</ul>
</li>
<li>Having two somewhat similar options together with dissimilar one will make people choose a better deal among similar options. Assuming that you’ve never been to Africa and have no emotional attachment to geographical locations there (choose something neutral to you if you do), what would you rather choose if I gave you a choice of (a) a free trip to Zanzibar that <strong>includes </strong>a free breakfast, (b) free trip to Zimbabwe <strong>without </strong>a free breakfast, (c) free trip to Zimbabwe <strong>with </strong>free breakfast. Most people in psychological studies consistently chose option C. Our brain is wired to compare equals, and comparing A and C without specific knowledge of locations seems like a lost cause. Comparing B and C, however, is a no-brainer – you get a free breakfast or you don’t. C is such an obvious choice, the brain shortcuts, and before long option A is out of the picture.
<ul>
<li>Marketing technique that utilizes this knowledge is called a decoy. Williams-Sonoma accidentally discovered it by adding another, more expensive, product to its breadmaker line. Prior to this breadmakers did not sell very well, being completely new product. When a more expensive machine was added, <a href="http://www.learndirect.co.uk/businessadvice/getnewcustomers/podcasts/one/">the original version seemed like a bargain</a>, and also customers felt that since this was a line, not a one-off product, it must be something worth researching. Sales of the original breadmaker nearly doubled. </li>
</ul>
</li>
<li>In one study participants were asked to write down the last 2 digits of their social security number, and then write an estimated price they would pay for a bunch of unrelated items. Box of Belgian chocolates, bottle of wine, a wireless keyboard – the items were intentionally random so that most people would have a vague idea of what they cost in real world. By asking participants to write down their social security digits, researchers were hoping to prime the mind. The technique worked – people whose social security #s ended with 00-20 overall bid significantly less for the items than those with 80-99 as the first number on the list. The point is not that people with high social security numbers pay more, but the fact that making a person think about the number impacts the decision-making process, if this process involves choosing random numbers. </li>
<li>Offering the item for free has a huge impact, even when the alternative is not that expensive. Arieli set up a stand offering two kinds of treats – Lindt truffles for 15c and Hershey kisses for 1c. The price difference was huge, but most people nevertheless seemed to appreciate Swiss chocolates over Pennsylvanian sugar-and-cocoa-butter concoction – 73% chose Lindt truffles. So another test the book author ran was selling Lindt truffles for 14c and giving Hershey’s kisses away at 0c. The relative difference was still 14c, but this time 69% of the customers chose the kiss. It’s not that 1c previously broke their budget, and all of a sudden a 0c kiss offered huge savings to hungry students. Faced with two paid choices, participants were forced to make a judgement, and in this case went for a more expensive, but higher-quality item. Faced with FREE, participants forgot all about the relative taste differences between Lindt and Hershey product, and overwhelmingly acted on instinct.
<ul>
<li>When Amazon was testing free shipping promotion in different countries, Amazon France did not expect any real change. After all, the French site has been charging customers 1 franc if their shopping cart when over a certain amount. It’s a modern-day equivalent of 20c, what difference could it make, if your shopping cart had to be over $25, where Amazon currently allows you to ship for free? However, going from 1 franc to 0 francs was dramatic. </li>
</ul>
</li>
<li>Setting deadlines works, and having external deadlines seems to work better. The author experimented with 3 of the classes he taught. Class A had specific deadlines on when the papers should be submitted – week 4, week 8 and week 12. Class B was free to choose its own deadlines, but it had to be done in writing – each student was asked to commit to submitting a paper by a certain week, even if the commitment involved writing “week 12” for each one of the three papers. The third class had no deadlines at all, except for the fact that by the end of the course the instructor wanted to have a set of all 12 papers. Which of the classes got better final grades? It was just in the order they were listed – A did best on the exam, followed by B, followed by C.</li>
<li>Accessories matter. The researcher has set up a coffee tasting station by giving away free coffee, which could be complemented with a variety of condiments – sugar, cream, nutmeg, cinnamon, etc. The additives were placed in Styrofoam cups with hand-written notes indicating what they were. The students were then asked the rate the quality of the coffee, supposedly for a new coffee shop that was planning to open its doors to MIT students. Second test involved brewing precisely the same coffee, except this time the condiments were placed in glass-and-steel containers on a nice looking tray with pre-printed labels. Students consistently gave the second coffee much better rating, even though the contents of the pot or the variety of condiments did not change.</li>
<li>People have different expectations for products with various prices. Researchers conducted the experiments where a group of participants was exposed to a new pharmaceutical in a very professional environment – lab coats, brochures, and all. The experimental drug, they were told, was a pain reliever, so to conduct practical tests, they would produce an electrical shock of increasing voltage until the participant pressed the button indicating they’ve reached their maximum pain tolerance level. Price for the new drug? $2.50 a pop. To test the efficiency, the researchers first asked the participants to experience pain with no drug intake, and then undergo the same test. 100% of respondents claimed the pain was relieved and hence medication worked. The same drug was then tested on a different group of people, who accidentally (via a brochure on the table) found out the drug was 10c a pop. In this test, only half of those people claimed the pain reliever worked. The drug? In both cases Vitamin C.</li>
<li>People order differently in public and in private. When groups of people were offered a list of beers to choose from, there was inevitably more variety in the orders than when everybody was handed a menu to write on. Hearing choices of others makes people want to express their individuality, and sometimes they tend to order their 2nd or 3rd choices after hearing what people before them have ordered. Whenever asked in private, the individuals were lacking the information on others’ choices and always went for their first choice.</li>
</ol>
<p>Believe it or not, <a href="http://www.amazon.com/gp/product/0061854549?ie=UTF8&amp;tag=moskalyukcom-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0061854549">Predictably Irrational is available at Amazon</a>.</p>
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		<title>How human brain judges&#160;popularity</title>
		<link>http://www.moskalyuk.com/blog/how-human-brain-judges-popularity/1630</link>
		<comments>http://www.moskalyuk.com/blog/how-human-brain-judges-popularity/1630#comments</comments>
		<pubDate>Wed, 20 May 2009 17:02:13 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/how-human-brain-judges-popularity/1630</guid>
		<description><![CDATA[Wall Street Journal today describes the work of Matthew Salganik and Duncan J. Watts (published in Social Psychology Quarterly in December 2008) on researching herd mentality with popularity rankings. 12,000 volunteers were given 48 random fairly obscure songs, and asked to rate them. To help things out, popularity rankings were provided. Except that a certain [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Wall Street Journal</strong> today <a href="http://online.wsj.com/article/SB124277816017037275.html">describes the work</a> of Matthew Salganik and Duncan J. Watts (<a href="http://www.asanet.org/galleries/default-file/Dec08SPQFeature.pdf">published in Social Psychology Quarterly in December 2008</a>) on researching herd mentality with popularity rankings. 12,000 volunteers were given 48 random fairly obscure songs, and asked to rate them. To help things out, popularity rankings were provided. Except that a certain group saw the popularity ranking in exactly reverse order – least popular songs appearing on top. You’d think that good songs would still win based on their merit, right?</p>
<blockquote><p>The prior No. 1 began making a comeback on the new top dog, but the <strong>former No. 47 maintained its comfortable lead on the old No. 2</strong>, buoyed by its apparent popularity. Overall, the study showed that popularity is both unstable and malleable.</p>
</blockquote>
<p>Look for page 338 of that PDF document if you want to read the details of the experiment.</p>
<p>Another research Carl Bialik points to is <a href="http://www.econ.duke.edu/~hf14/publication/observationallearning/aerrev2.pdf">Observational Learning: Evidence from a Randomized Natural Field Experiment</a> by Hongbin Cai, Yuyu Chen, and Hanming Fang out of Duke that gave customers of Chinese restaurants a “most popular items” list when they were ordering off the menu:</p>
<blockquote><p>We find that, depending on the specifications, <strong>the demand for the top 5 dishes is increased by an average of about 13 to 20 percent</strong> when the top 5 popularity rankings are revealed to the customers; in contrast, being merely mentioned as some sample dishes does not significantly boost their demand. Moreover, we find some modest evidence that the observational learning effect is stronger among infrequent customers, and that customers’ subjective dining experiences are improved when presented with the information about the top choices by other consumers, but not when presented with the names of some sample dishes.</p>
</blockquote>
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		<title>Why thinking in analogies is&#160;dangerous</title>
		<link>http://www.moskalyuk.com/blog/why-thinking-in-analogies-is-dangerous/1587</link>
		<comments>http://www.moskalyuk.com/blog/why-thinking-in-analogies-is-dangerous/1587#comments</comments>
		<pubDate>Wed, 26 Nov 2008 09:19:16 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/why-thinking-in-analogies-is-dangerous/1587</guid>
		<description><![CDATA[There’s a provocative article in the October issue of Fast Company magazine that’s adapted from the book Iconoclast: A Neuroscientist Reveals How to Think Differently by Gregory Burns. In it, the author explores the process of creativity by analyzing the brain activity that’s happening when a truly creative or inventive thought hits the brain. Some [...]]]></description>
			<content:encoded><![CDATA[<p>There’s a <a href="http://www.fastcompany.com/magazine/129/rewiring-the-creative-mind.html?page=0,0">provocative article</a> in the October issue of <a href="http://www.fastcompany.com">Fast Company</a> magazine that’s adapted from the book <a href="https://www.amazon.com/dp/1422115011?tag=moskalyukcom-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=1422115011&amp;adid=0X5CGR3MTX43JJ80ATM7&amp;">Iconoclast: A Neuroscientist Reveals How to Think Differently</a> by Gregory Burns. In it, the author explores the process of creativity by analyzing the brain activity that’s happening when a truly creative or inventive thought hits the brain. Some bad news:</p>
<ol>
<li>Offsites and scheduled brainstorms are ineffective, as the brain has time to prepare, and it becomes a routine procedure.</li>
<li>Analogies are brain’s shortcuts designed to avoid creative process.</li>
</ol>
<p>The second point is the most interesting. Lazy by nature, human brain prefers to use analogies instead of starting a hardcore creative thinking session. Analogies are fast and convenient, the brain knows how to deal with them, and hence always tries to use them up before coming up with anything truly original.</p>
<blockquote><p>Fortunately, the networks that govern both perception and imagination can be reprogrammed. By deploying your attention differently, the frontal cortex, which contains rules for decision making, can reconfigure neural networks so that you can see things that you didn&#8217;t see before. You need a novel stimulus &#8212; either a new piece of information or an unfamiliar environment &#8211; to jolt attentional systems awake. The more radical the change, the greater the likelihood of fresh insights.</p>
</blockquote>
<p>The article (I haven’t read the book) then lists a few examples of innovative processes that happened outside of the usual environments, thus leading to striking discoveries.</p>
<p>It seems that software engineering, an occupation that is usually connected with creative spark among most observers, is most of the time an exercise of relying on analogies. When you’re in college, you go through data structures and algorithms course, which teaches the generally accepted ways of running a queue or generating a number of permutations from a set of numbers. Later on, in the field, we frequently refer to design patterns, frameworks or best practices to bring previously acquired analogies into the new project we’re working on.</p>
<p>Analogy usage is incentivized – most of the software engineers would expect higher pay for more years of experience, which implies either a better ability to project analogies onto existing project (senior engineers which code faster) or a wider exposure to various projects in the past (senior engineers who have architectural knowledge about a variety of projects).</p>
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		<title>Book review: 13 things that don&#8217;t make sense by Michael&#160;Brooks</title>
		<link>http://www.moskalyuk.com/blog/book-review-13-things-that-dont-make-sense-by-michael-brooks/1570</link>
		<comments>http://www.moskalyuk.com/blog/book-review-13-things-that-dont-make-sense-by-michael-brooks/1570#comments</comments>
		<pubDate>Thu, 28 Aug 2008 06:24:05 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/book-review-13-things-that-dont-make-sense-by-michael-brooks/1570</guid>
		<description><![CDATA[13 things that don&#8217;t make sense by Michael Brooks is a pretty interesting look into the world of scientific discoveries, or lack thereof. Because, you see, there are quite a few commonplace things that we take for granted, but cannot quite explain from the scientific point of view. Sure, you&#8217;ll say, it must be some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/dp/0385520689?tag=moskalyukcom-20&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=0385520689&amp;adid=1SPQQ2E2JSTEMBC2TN6E&amp;"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 5px 5px; border-right-width: 0px" height="114" alt="13 things that dont make sense" src="http://www.moskalyuk.com/blog/wp-content/uploads/2008/08/image.png" width="77" align="right" border="0" /></a> <a href="http://www.amazon.com/dp/0385520689?tag=moskalyukcom-20&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=0385520689&amp;adid=1SPQQ2E2JSTEMBC2TN6E&amp;">13 things that don&#8217;t make sense</a> by <strong>Michael Brooks</strong> is a pretty interesting look into the world of scientific discoveries, or lack thereof. Because, you see, there are quite a few commonplace things that we take for granted, but cannot quite explain from the scientific point of view. Sure, you&#8217;ll say, it must be some extra-hard scientific stuff, a formula understandable only by an army of advanced PhDs who spend their lives figuring out these ultra-complicated tasks.</p>
<p>Well, not quite. It turns out that life itself is quite a mystery from the scientific point of view.</p>
<ol>
<li><strong>Life</strong>. In theory life in the universe appeared when electric currents went through the masses of hydrogen, ammonia, water and methane, therefore creating something animate out of a set of inanimate chemicals. In practice, for a few decades the scientists have been trying to achieve a similar effect on a smaller scale, but so far no one has been able to produce the Holy Grail &#8211; turning something lifeless into something that is actually live, such as a single-cell organism. The life itself, it seems, is a scientific anomaly that should not happen in this Universe according to the existing laws of chemistry. </li>
<li><strong>Death</strong>. You&#8217;ve heard it before: two things you cannot avoid in life are death and taxes. Well, this is a very human-centric view of things, as it turns out there&#8217;s a variety of species (most of them vertebrates) that only get better with age. Some turtles, it seems, only get healthier and produce more children with age. Moreover, scientists are aware only of non-natural causes of their deaths &#8211; being run over by a truck or attacked by a bird. Are those turtles immortal, or are we observing just a small stage of their lifecycles (which could eclipse ours by generations)? </li>
<li><strong>Dark matter</strong>. It&#8217;s not embarrassing for scientists to admit they don&#8217;t know something. After all, there are plenty of little details that remain unknown in many branches of science. So not knowing what constitutes dark matter would be an acceptable excuse, if it weren&#8217;t for the fact that <a href="http://en.wikipedia.org/wiki/Dark_matter">dark matter</a> comprises 96% of the Universe. We know that the Universe keeps expanding, but we cannot quite describe how and what happens to the space that used to be compacted previously. Dark matter is the giant elephant in the room in discussions related to astronomy or physics &#8211; we don&#8217;t know what it is, we&#8217;ve never seen it, and only infer its existence, yet roughly speaking it&#8217;s a major ingredient in the Universe we live in. </li>
<li><strong>Varying constants</strong>. Physical constants are warm and fuzzy. We don&#8217;t know why they have the value they have, but we always substitute them into our equations and formulas, relying on decades of scientific research behind us, and the fact that they are, well, constants. However, there&#8217;s a fairly determined group of scientists that is looking into certain scientific constants and finding that their values have changed as the Universe aged. Determined might be an understatement, as anyone willing to travel to Gabon and mess with uranium there is certainly dedicated. What they&#8217;re finding is that the constants describing nuclear reactions were different two billion years ago compared to current constants. </li>
<li><strong>Newton&#8217;s inverse square law</strong>. In 1994 scientists at Los Alamos National Laboratory figured out they had a bug with Pioneer probes. Contrary to the Newton&#8217;s inverse square law, the Pioneers were drifting off course. They hired Slava Turyshev out of Jet Propulsion Lab to investigate the small bug, which was most likely to blame on some contamination or error in Pioneer design. 14 years later the bug still stands unresolved. Together with NASA the scientists have gone through heaps of papers figuring out what could go wrong, and the answer is still up in the air. If unresolved, the Pioneer trajectory might become the first evidence that it&#8217;s time to rethink Newton&#8217;s inverse square law. </li>
<li><strong>Homeopathy</strong>. When it works, you hear all about it. Homeopathy is almost like religion, in the sense that it attracts either staunch believers, or extreme sceptics. The idea of diluting a certain ingredient with copious amounts of water doesn&#8217;t sit well with the majority of chemists, who point out that such small proportions call for a chance of the entire solution being water. Nevertheless, in Brooks&#8217; book there&#8217;s an attempt at the explanation of what might be causing homeopathic effect &#8211; changes in molecular structure of water depending on the chemicals that it&#8217;s been in contact with, even if the chemicals have been filtered out. However, it&#8217;s still an attempt at best, since the scientific experiments that do achieve positive results are generally not reproducible. </li>
<li><strong>Placebo effect</strong>. Perhaps related to the previous thing we don&#8217;t understand, placebo effect has some interesting features. The patient knowing or suspecting that they might be receiving a placebo behaves differently than those without any knowledge. Are we comforted by the sight of people in white robes and our local pharmacist dealing out the regular dose of medication? Or does body start producing entirely different set of hormones with mind suspecting that the recovery process is near. Placebo, if figured out, might become a huge money saver with the current drug prices, and hence attracts scientific research. The only thing missing? A definitive conclusion on the placebo effect. </li>
<li><strong>Free will</strong>. A certain amount of human ideology rests on the idea of free will. So the idea of the body just reacting to some responses outside of the brain is uncomfortable. But picture this. You&#8217;re in bed, it&#8217;s time to get up, yet you want to spend a few more minutes in bed. Your conscious mind is sending the signals for the body to get vertical, and yet at some point, probably between the thoughts of pending shower and commute to work, you get up. The final decision done by something unconscious, something you don&#8217;t really have control over. While your conscious mind can submit an application to this unknown organ and request something happening, the body movements and behavior are triggered by something that is still largely unknown for science. </li>
<li><strong>Cold fusion</strong>. It became one of the most ridiculous scientific ideas to get associated with, and no scientist would touch it nowadays with a 40-foot pole, since it brings the stigma. However, as some point out, peer pressure is pathway to missing out on some potential innovations in the field. What&#8217;s currently reproducible is the effect of cold fusion on a plastic called CR39. Placed by a piece of depleted uranium, CR39 shows similar patterns of radiation as placed into a cold fusion experiment. </li>
<li><strong>Life on Mars</strong>. The Viking probes were declared to contain no evidence of life on Mars. The only person in the room who disagreed with the announcement was a bacteriological researcher, who came up with a clever idea of detecting life (fart reference coming soon). By adding radioactive isotopes to the nutrients fed into the foreign soil, the researchers would get any evidence of carbon-based life to produce gas (there it is), and by the virtue of having the food injected with isotopes, the Geiger counter would go ballistic, and hence you could validate existence of life in the soil, even if other tests came negative. </li>
<li><strong>WOW signal</strong>. One would argue that scientists at SETI (Search for Extra-Terrestrial Intelligence) have a pretty monotonous job. They&#8217;re waiting for a signal on 1420 MHz frequency. Why 1420? That&#8217;s the frequency of hydrogen, the most prevalent element in the Universe, so hopefully those extra-terrestrials will arrive at the same idea when sending the signal. So far no signal has arrived. Except on August 15th, 1977, when the signal came. It was very distinct, and caused Jerry Ehman to write &quot;Wow!&quot; on the margin of the printout. The signal never repeated, and the SETI folks have not heard anything similar since then. </li>
<li><strong>Mimivirus</strong> is an interesting virus that does not seem to affect humans, except for the unique cases, when it actually does. It&#8217;s the virus that fight cancer cells among others, and hence draws a great deal of research attention. </li>
<li><strong>Sex</strong>. If you&#8217;ve read this far, here&#8217;s a bonus entry. Yes, sex is one of those things that scientists do not quite understand (insert a proper nerd joke here). Looking at overall picture, the animal kingdom provides a great variety of alternative means of reproduction, that are much more efficient as far as number of offspring and the quality of gene preservation. A number of reptiles and fish are all-female or all-unisex species, copying themselves for the purposes of reproduction. Moreover, a number of species, like water fleas, can reproduce either sexually or asexually. You&#8217;d think that the species produced through asexual reproduction would be somehow inferior to the ones that appeared as a result of a sexual act, but there&#8217;s no solid scientific data to prove that or the opposite. What remains enigmatic is that if asexual reproduction would provide you with 2x the population compared to sexual (and that leaves out the time and energy spent on finding a mate, taking her to dinners and consequent ring shopping), why didn&#8217;t the entire animal world switch to asexual, as it&#8217;s obviously a more efficient process. </li>
</ol>
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		<title>Emotiv publishes neuro&#160;SDK</title>
		<link>http://www.moskalyuk.com/blog/emotiv-publishes-neuro-sdk/1515</link>
		<comments>http://www.moskalyuk.com/blog/emotiv-publishes-neuro-sdk/1515#comments</comments>
		<pubDate>Thu, 21 Feb 2008 05:30:13 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/emotiv-publishes-neuro-sdk/1515</guid>
		<description><![CDATA[Slashdot had a story on brain control headsets coming out soon from Emotiv. The company seems to have done a fair bit of research in linking various neural activity to explicit emotions. They&#8217;re targeting gaming market, and hoping to introduce game that analyze your emotions as well as kinetic signals that the brain is sending [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://emotiv.com/corporate/ASSETS/2_0/2_0hdpix.jpg" alt="Emotiv brain headset" align="right" border="0" height="304" hspace="5" vspace="5" width="335" /><strong>Slashdot</strong> <a href="http://hardware.slashdot.org/article.pl?sid=08/02/20/1314254">had a story on brain control headsets</a> coming out soon from <a href="http://emotiv.com/corporate/2_0/2_1.htm">Emotiv</a>. The company seems to have done a fair bit of research in linking various neural activity to explicit emotions. They&#8217;re targeting gaming market, and hoping to introduce game that analyze your emotions as well as kinetic signals that the brain is sending towards the other body organs. What&#8217;s also cool is <a href="http://www.businesswire.com/portal/site/home/?epi_menuItemID=989a6827590d7dda9cdf6023a0908a0c&amp;epi_menuID=c791260db682611740b28e347a808a0c&amp;epi_baseMenuID=384979e8cc48c441ef0130f5c6908a0c&amp;ndmViewId=news_view&amp;newsLang=en&amp;div=-762569457&amp;newsId=20080220005298">they&#8217;re launching an SDK</a>:</p>
<blockquote><p>       Additionally, Emotiv has announced the commercial availability of its        full SDK. The SDK has been upgraded significantly since it was first        announced in March 2007 at last year<span id="bwanpa6">’</span>s GDC.        The commercially available version of the kit now includes:</p>
<ul>
<li class="bwlistitemmarginbottom">         2 beta-version neuroheadsets</li>
<li class="bwlistitemmarginbottom">         Software toolkit that exposes the APIs</li>
<li class="bwlistitemmarginbottom">         Full access to detection libraries</li>
<li class="bwlistitemmarginbottom">         Suite of development tools for effective creation and integration of          applications with content</li>
</ul>
<p>The Emotiv EPOC is the world<span id="bwanpa7">’</span>s first consumer        neuroheadset. It detects and processes human conscious thoughts and        expressions and non-conscious emotions. By integrating the Emotiv EPOC        into their games or other applications, developers can dramatically        enhance interactivity, gameplay and player enjoyment by, for example,        enabling characters to respond to a player<span id="bwanpa8">’</span>s        smile, laugh or frown; by adjusting the game dynamically in response to        player emotions such as frustration or excitement; and enabling players        to manipulate objects in a game or even make them disappear using the        power of their thoughts.</p></blockquote>
<p>Headset itself will cost $299 once released into commercial production, the SDK details are available <a href="http://www.emotiv.com/1_0/1_3.htm">here</a>.</p>
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		<title>Bionic arm nears&#160;completion</title>
		<link>http://www.moskalyuk.com/blog/bionic-arm-nears-completion/1514</link>
		<comments>http://www.moskalyuk.com/blog/bionic-arm-nears-completion/1514#comments</comments>
		<pubDate>Sat, 02 Feb 2008 21:29:59 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Immortality]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/bionic-arm-nears-completion/1514</guid>
		<description><![CDATA[The bionic arm project, sponsored by DARPA and executed by Deka Research and Development Corp. run by Dean Kamen (inventor of Segway, among other things), is nearing completion and might undergo clinical trials if DARPA sees the project fit, IEEE Spectrum says: &#8220;The arm has motor control fine enough for test subjects to pluck chocolate-covered [...]]]></description>
			<content:encoded><![CDATA[<p>The bionic arm project, sponsored by DARPA and executed by Deka Research and Development Corp. run by Dean Kamen (inventor of Segway, among other things), is nearing completion and <a href="http://spectrum.ieee.org/feb08/5957">might undergo clinical trials</a> if DARPA sees the project fit, IEEE Spectrum says: &#8220;The arm has motor control fine enough for test subjects to pluck chocolate-covered coffee beans one by one, pick up a power drill, unlock a door, and shake a hand. Six preconfigured grip settings make this possible, with names like chuck grip, key grip, and power grip. The different grips are shortcuts for the main operations humans perform daily.&#8221;</p>
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		<title>NYT on Boltzmann&#8217;s brains and infinite&#160;Universes</title>
		<link>http://www.moskalyuk.com/blog/nyt-on-boltzmanns-brains-and-infinite-universes/1511</link>
		<comments>http://www.moskalyuk.com/blog/nyt-on-boltzmanns-brains-and-infinite-universes/1511#comments</comments>
		<pubDate>Wed, 16 Jan 2008 07:25:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Immortality]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/nyt-on-boltzmanns-brains-and-infinite-universes/1511</guid>
		<description><![CDATA[There&#8217;s a pretty interesting article in today&#8217;s New York Times on Boltzmann&#8217;s brains and probability of a human reincarnation arising purely from the entropy in the Universe. Among the infinitesimal amount of atoms, what is the probability of a combination forming, replicating your structure entirely? In an interview Dr. Linde described these brains as a [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://www.nytimes.com/2008/01/15/science/15brain.html?ei=5087&amp;em=&amp;en=c3b4dba4881c96e2&amp;ex=1200632400&amp;pagewanted=all">pretty interesting article</a> in today&#8217;s <strong>New York Times </strong>on <a href="http://cosmicvariance.com/2006/08/01/boltzmanns-anthropic-brain/">Boltzmann&#8217;s brains</a> and probability of a human reincarnation arising purely from the entropy in the Universe. Among the infinitesimal amount of atoms, what is the probability of a combination forming, replicating your structure entirely?</p>
<blockquote><p>In an interview Dr. Linde described these brains as a form of reincarnation. Over the course of eternity, he said, anything is possible. After some Big Bang in the far future, he said, “it’s possible that you yourself will re-emerge. Eventually you will appear with your table and your computer.” But it’s more likely, he went on, that you will be reincarnated as an isolated brain, without the baggage of stars and galaxies. In terms of probability, he said, “It’s cheaper.”</p></blockquote>
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		<title>Building a Linux-based peer-to-peer&#160;MMOG</title>
		<link>http://www.moskalyuk.com/blog/building-a-linux-based-peer-to-peer-mmog/1450</link>
		<comments>http://www.moskalyuk.com/blog/building-a-linux-based-peer-to-peer-mmog/1450#comments</comments>
		<pubDate>Sun, 08 Jul 2007 03:52:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Optimization]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/building-a-linux-based-peer-to-peer-mmog/1450</guid>
		<description><![CDATA[Massively multiplayer online games are always interesting to study as far as network optimizations and data transfer optimizations that they resort two. Researchers from Thailand and China are building a Linux-based peer-to-peer massively multiplayer online game and have published a paper on the problems they encountered: Building real-time interactive P2P game playing applications in Linux [...]]]></description>
			<content:encoded><![CDATA[<p>Massively multiplayer online games are always interesting to study as far as network optimizations and data transfer optimizations that they resort two. Researchers from Thailand and China <a href="http://www.ddj.com/dept/linux/200900770?cid=RSSfeed_DDJ_All">are building a Linux-based peer-to-peer massively multiplayer online game</a> and have published <a href="http://i.cmpnet.com/ddj/images/article/2007/rtl_pdf/ddas01.pdf">a paper on the problems they encountered</a>:<br />
<blockquote>Building real-time interactive P2P game playing applications in Linux posses many challenges and opens a wide area of research. There have been many implementations of remote interactive servers for game playing in some universities or companies providing collaborative access to the remote services.</p>
<p>Most current systems that provide a collaborative remote game environment either use the (multi) Unicast technique or the Multicast technique to transmit data packets to the participants of the experiment group in the network. Both of these schemes have disadvantages and advantages. In this paper we implement architecture under Linux for real-time multiplayer game application based on XCAST especially for the cases where there exist numerous small collaborative groups. We had provided extension to the Linux kernel and XCAST and show that formation of numerous simultaneous groups, where each group would collaborate for a separate game, is possible. The system proposed is robust in consistently providing group formation and collaboration activities in real time, back-up route or priority queuing, and on time packet delivery with minimum delay in network in the presence of continuous node arrival and departure in the entire game playing procedure. We also show that for data packets of low size, the use of XCAST in the network layer decreases the stress at the sender in each group whereas due to the increased header size of the XCAST packets. Our implementation has shown significant improvements to meet the demands of some real-time game applications.</p></blockquote>
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		<title>Slate special on neuroscience and other brain&#160;matters</title>
		<link>http://www.moskalyuk.com/blog/slate-special-on-neuroscience-and-other-brain-matters/1429</link>
		<comments>http://www.moskalyuk.com/blog/slate-special-on-neuroscience-and-other-brain-matters/1429#comments</comments>
		<pubDate>Mon, 30 Apr 2007 05:31:09 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/slate-special-on-neuroscience-and-other-brain-matters/1429</guid>
		<description><![CDATA[Slate magazine has a special on mind development, brains, neuroscience, neurotheology and other brain-related issues appropriately named Brains! Lots of good articles on the latest developments in brain science. You should probably start with 5 biggest neuroscience developments of the year, which cross-links some other Slate articles compiled for this special. Train Your Brain is [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Slate</strong> magazine has a special on mind development, brains, neuroscience, <a href="http://en.wikipedia.org/wiki/Neurotheology">neurotheology</a> and other brain-related issues appropriately named <a href="http://www.slate.com/id/2165001/">Brains!</a> Lots of good articles on the latest developments in brain science. You should probably start with <a href="http://www.slate.com/id/2164996/">5 biggest neuroscience developments of the year</a>, which cross-links some other Slate articles compiled for this special. <a href="http://www.slate.com/id/2165040/">Train Your Brain</a> is another article that describes how the humanity over the past century went from the idea of never-changing brain to an elastic brain that can be trained and improved with exercise.</p>
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		<title>NeuroSky to capture, interpret brain&#160;activity</title>
		<link>http://www.moskalyuk.com/blog/neurosky-to-capture-interpret-brain-activity/1428</link>
		<comments>http://www.moskalyuk.com/blog/neurosky-to-capture-interpret-brain-activity/1428#comments</comments>
		<pubDate>Mon, 30 Apr 2007 03:31:38 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Silicon Valley]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/neurosky-to-capture-interpret-brain-activity/1428</guid>
		<description><![CDATA[Associated Press profiles NeuroSky, a company that started selling a brain activity sensor and an algorithm library to analyze it. The current application is better video games, where a golfer incapable of concentrating on the game would make an inferior move, or a scared Grand Theft Auto player would lose the precision in his aim. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Associated Press</strong> profiles <a href="http://www.neurosky.com/">NeuroSky</a>, a company that started selling a brain activity sensor and an algorithm library to analyze it. The current application is <a href="http://www.msnbc.msn.com/id/18358876/">better video games</a>, where a golfer incapable of concentrating on the game would make an inferior move, or a scared Grand Theft Auto player would lose the precision in his aim. An <a href="http://www.eetimes.com/showArticle.jhtml?articleID=163105922">EE Times article</a> from 2005 says the company hired the top neuroscience experts from Moscow and licensed their inventions in order to produce a device that is capable of recognizing and interpreting brain activity.</p>
<p>Earlier this year some German scientists used brain surveillance techniques to determine whether the test participants decided to add or subtract a number, and <a href="http://www.sciencedirect.com/science?_ob=ArticleURL&#038;_udi=B6VRT-4N0Y2B6-1&#038;_user=10&#038;_coverDate=02%2F08%2F2007&#038;_rdoc=1&#038;_fmt=&#038;_orig=search&#038;_sort=d&#038;view=c&#038;_acct=C000050221&#038;_version=1&#038;_urlVersion=0&#038;_userid=10&#038;md5=83e910e2f3547d8bdeac140c36994ba9">reached 71% rate</a>.</p>
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		<title>Reputation systems for the&#160;Web</title>
		<link>http://www.moskalyuk.com/blog/reputation-systems-for-the-web/1412</link>
		<comments>http://www.moskalyuk.com/blog/reputation-systems-for-the-web/1412#comments</comments>
		<pubDate>Wed, 28 Mar 2007 16:20:49 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/reputation-systems-for-the-web/1412</guid>
		<description><![CDATA[There&#8217;s a whole bunch of research papers on reputation systems, and their usage in trading environments and the Web, posted on MIT Web site. clipped from ccs.mit.edu The rising importance of online reputation systems not only invites, but also necessitates rigorous research on their functioning and consequences. How do such mechanisms affect the behavior of [...]]]></description>
			<content:encoded><![CDATA[<div> There&#8217;s a whole bunch of research papers on reputation systems, and their usage in trading environments and the Web, posted on MIT Web site. </div>
<table cellpadding="0" cellspacing="0" width="100%" style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;">
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<table cellpadding="0" cellspacing="0" width="100%" style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;">
<tr>
<td valign="top"><a href="http://clipmarks.com/popular/" title="see clips that are hot right now"><img src="http://clipmarks.com/images/clip-icon.gif" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://ccs.mit.edu/dell/reputation.html" href="http://ccs.mit.edu/dell/reputation.html" style="font-size: 11px;">ccs.mit.edu</a></td>
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<td valign="top"><!-- CLIPPED FROM: http://ccs.mit.edu/dell/reputation.html -->The rising importance of online reputation systems not only invites, but also necessitates rigorous research on their functioning and consequences. How do such mechanisms affect the behavior of participants in the communities where they are introduced? Do they induce socially beneficial outcomes? To what extent can their operators and participants manipulate them? How can communities protect themselves from such potential abuse? What mechanism designs work best in what settings? Under what circumstances can these mechanisms become viable substitutes (or complements) of more established institutions, such as contracts, legal guarantees and professional reviews? This is just a small subset of questions that motivate my work in this area.</td>
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<td style="background:transparent;border-width:0px;padding:0px;">&nbsp;</td>
<td style="background:transparent;border-width:0px;padding:0px;width:58px;" width="58"><a href="http://clipmarks.com" title="go to clipmarks.com"><img src="http://clipmarks.com/images/c2b-foot-logo.png" border="0" alt="powered by clipmarks" width="58" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td>
<td style="background:transparent;border-width:0px;padding:0px;width:48px" width="48"><a href="http://clipmarks.com/share/CBD76FAD-48F7-413C-B6C6-F9F6686B6972/blog/" title="blog or email this clip"><img src="http://clipmarks.com/images/c2b-foot-blogit.png" border="0" alt="blog it" width="48" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td>
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		<title>SciAm on Bayes&#8217;&#160;theorem</title>
		<link>http://www.moskalyuk.com/blog/sciam-on-bayes-theorem/1312</link>
		<comments>http://www.moskalyuk.com/blog/sciam-on-bayes-theorem/1312#comments</comments>
		<pubDate>Wed, 06 Dec 2006 04:28:34 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/sciam-on-bayes-theorem/1312</guid>
		<description><![CDATA[Scientific American expands on Bayes&#8217; theorem with a simple riddle: A patient goes to see a doctor. The doctor performs a test with 99 percent reliability &#8211; that is, 99 percent of people who are sick test positive and 99 percent of the healthy people test negative. The doctor knows that only 1 percent of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Scientific American</strong> <a href="http://www.sciam.com/print_version.cfm?articleID=3A86E7BA-E7F2-99DF-3F475245D8E9C780">expands on Bayes&#8217; theorem</a> with a simple riddle:<br />
<blockquote>A patient goes to see a doctor. The doctor performs a test with 99 percent reliability &#8211; that is, 99 percent of people who are sick test positive and 99 percent of the healthy people test negative. The doctor knows that only 1 percent of the people in the country are sick. Now the question is: if the patient tests positive, what are the chances the patient is sick? The intuitive answer is 99 percent, but the correct answer is 50 percent, and Bayes&#8217;s theorem gives us the relationship between what we know and what we want to know in this problem.</p></blockquote>
<p><a href="http://en.wikipedia.org/wiki/Bayesian_probability">Bayesian probability</a> is another interesting read from Wikipedia.</p>
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		<title>Building dependable software by&#160;design</title>
		<link>http://www.moskalyuk.com/blog/building-dependable-software-by-design/1106</link>
		<comments>http://www.moskalyuk.com/blog/building-dependable-software-by-design/1106#comments</comments>
		<pubDate>Tue, 06 Jun 2006 21:35:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/building-dependable-software-by-design/1106</guid>
		<description><![CDATA[Scientific American takes a look at the process of building dependable reliable software, and moreover, building a dependable system by design. Daniel Jackson points out that most of the mistakes in modern software system are made at a design stage, and then discusses solutions for proper design: Now a new generation of software design tools [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Scientific American</strong> <a href="http://www.sciam.com/article.cfm?chanID=sa006&#038;articleID=00020D04-CFD8-146C-8D8D83414B7F0000&#038;ref=rdf">takes a look at the process of building dependable reliable software</a>, and moreover, building a dependable system by design. <strong>Daniel Jackson</strong> points out that most of the mistakes in modern software system are made at a design stage, and then discusses solutions for proper design:<br />
<blockquote>Now a new generation of software design tools is emerging. Their analysis engines are similar in principle to tools that engineers increasingly use to check computer hardware designs. A developer models a software design using a high-level (summary) coding notation and then applies a tool that explores billions of possible executions of the system, looking for unusual conditions that would cause it to behave in an unexpected way. This process catches subtle flaws in the design before it is even coded, but more important, it results in a design that is precise, robust and thoroughly exercised.</p></blockquote>
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		<title>How to pick better&#160;stocks</title>
		<link>http://www.moskalyuk.com/blog/how-to-pick-better-stocks/1095</link>
		<comments>http://www.moskalyuk.com/blog/how-to-pick-better-stocks/1095#comments</comments>
		<pubDate>Wed, 31 May 2006 05:51:01 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/how-to-pick-better-stocks/1095</guid>
		<description><![CDATA[Nature magazine is the last place you&#8217;d look for solid financial advice, but hey, nothing wrong with heavy science used for stock market prediction. A psychology study has found that, at least in the short-term, stocks with names that are easier to pronounce consistently outperform those with more confusing monikers.]]></description>
			<content:encoded><![CDATA[<p>Nature magazine is the last place you&#8217;d look for solid financial advice, but hey, nothing wrong with <a href="http://www.nature.com/news/2006/060529/full/060529-2.html">heavy science used for stock market prediction</a>.<br />
<blockquote>A psychology study has found that, at least in the short-term, stocks with names that are easier to pronounce consistently outperform those with more confusing monikers.</p></blockquote>
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		<title>Teleportation patent&#160;filed</title>
		<link>http://www.moskalyuk.com/blog/teleportation-patent-filed/1075</link>
		<comments>http://www.moskalyuk.com/blog/teleportation-patent-filed/1075#comments</comments>
		<pubDate>Sun, 14 May 2006 23:16:07 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.moskalyuk.com/blog/teleportation-patent-filed/1075</guid>
		<description><![CDATA[United States patent application 20060071122, filed on April 6th, 2006 describes a &#8220;pulsed gravitational wave wormhole generator system that teleports a human being through hyperspace from one location to another&#8220;. According to the Claims section, the inventor, John Quincy from Puerto Rico, wants to claim a stake for A full body teleportation system consisting of: [...]]]></description>
			<content:encoded><![CDATA[<p>United States <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&#038;Sect2=HITOFF&#038;u=/netahtml/PTO/search-adv.html&#038;r=1&#038;f=G&#038;l=50&#038;d=PG01&#038;p=1&#038;S1=20060071122.PGNR.&#038;OS=DN/20060071122&#038;RS=DN/20060071122">patent application 20060071122</a>, filed on April 6th, 2006 describes a &#8220;pulsed gravitational wave wormhole generator system that <strong>teleports a human being through hyperspace from one location to another</strong>&#8220;. According to the Claims section, the inventor, John Quincy from Puerto Rico, wants to claim a stake for<br />
<blockquote>A full body teleportation system consisting of: generating a pulsed gravitational wave which propagates through a magnetic vortex wormhole generator; and generating a wormhole with the magnetic vortex generator whereby the pulsed gravitational wave traverses through the wormhole and enters into hyperspace where the wave is enormously magnified due to the lower speed of light in that dimension.</p></blockquote>
<p>The real gold, however, is in the description section:<br />
<blockquote>The basis for this invention is an event, referring to FIG. 1, occurring on May 2, 2004, in which the inventor (&#8220;he&#8221;) personally experienced a full-body teleportation while walking to the bus stop (A) along a road (B) that runs perpendicular to the nearby commercial airport runways where planes are landing. There is a wide iron grating (D) for water drainage that crosses the road at the center of the bus stop. The grating width is such that one has to make a concerted effort to jump across it in order to get from one side to the other. Approximately 50 meters from the iron grating, he (E) felt a vertical wave (F), similar to a flag waving in the breeze, traveling down the street toward the bus stop. The wave velocity was about 1 meter per second, which was slightly faster than his walking speed. In the next instance, he (G) found himself down the street near the corner of the next block. Realizing that he had passed the bus stop, he turned around to see the iron grating approximately 50 meters up the street in back of him. Because there was no recollection of having jumped across the iron grating nor of having passed the bus stop&#8217;s yellow marker line, he realized that he had been teleported a distance of 100 meters while moving along with the traveling wave. It was obvious that the wave was pulsed because the front edge overtook the inventor, moved with him momentarily, and then the back edge of wave left him as it moved on down the street. While contemplating this sequence of events, he then looked up and saw in a span of a few seconds a twin-turboprop airplane (C) in the distance crossing above the road while making a shallow descent in order to land at the airport. </p></blockquote>
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